AI Insights · Timothy · July 2022
Top 5 Tank Games on Android in Poland for Q2 2022
Analyzing the performance of the top 5 tank games on the Android platform in Poland during Q2 2022, highlighting trends in weekly downloads, revenue, and active users.
In Q2 2022, the top 5 tank games on the Android platform in Poland showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting insights into the popularity and monetization of these games.
Tank Stars from CASUAL AZUR GAMES saw its weekly revenue fluctuate slightly, peaking at $115 in the last week of June. Weekly downloads experienced a significant drop from 9.4K at the end of March to around 2.9K in mid-April, before recovering to 6.5K by the end of June. Active users also saw a decline from 50.5K to 31.7K in April, with a gradual increase back to 39.6K by the end of June.
World of Tanks Blitz by Wargaming Group had a strong performance in weekly revenue, starting at $13.8K and reaching $17.5K by the end of the quarter. Weekly downloads remained relatively stable, fluctuating between 2.9K and 4.9K. Active users saw a slight decline from 128.8K at the start of the quarter to 110.2K by the end.
Massive Warfare: Tanks PvP War from TinyBytes experienced moderate weekly revenue, peaking at $1.5K in June. Downloads dropped dramatically from 5.9K at the end of March to around 1K in early June, before rising slightly to 1.7K by the end of June. Active users decreased from 8.6K to 4.4K throughout the quarter.
War Machines: Tanks Battle Game by Wildlife Studios maintained a steady weekly revenue, peaking at $4.7K in early May. Downloads saw a downward trend, starting at 3.7K at the end of March and decreasing to 1.5K by the end of June. Active users also declined from 14.1K to 8.2K over the quarter.
Tanks a Lot - 3v3 Battle Arena from Highcore Labs LLC had a variable revenue trend, reaching a high of $516 in mid-June. Downloads showed a significant rise mid-quarter, peaking at 3.7K in mid-June, before dropping to 1.2K by the end of the quarter. Active users increased from 6.6K at the end of March to 13.3K in mid-June, before settling at 8.1K by the end of June.
For more detailed insights, visit Sensor Tower.